Flesh out your figure with fine detail and costuming.Learn ZBrush remeshing, and color-mapping techniques.Create the impression of flesh over underlying muscle and bone.Begin roughing in your figure with Claytubes and other tools.Break down the regions of the body into simple geometric shapes.Master basic anatomical terms for skeletal regions and muscle groups.Understand the basic tenets of form, proportion, gesture, and rhythm.Transform your animation into professional-level artistry with this must-have guide. The book emphasizes concepts that have guided artists for centuries, such as gesture, form, and proportion, and you’ll develop foundational skills you can draw upon throughout your career. Using ZBrush 3.5 tools, you’ll sculpt a heroic male figure, learning each body part as you go, including head, neck, torso, arms, legs, bones, and muscle. This full-color, illustrated guide teaches you the basics of human anatomy, so you can create human figures that really come alive on screen. What you also need are solid artistic skills. To create compelling characters you must make them realistic, and even powerful software like ZBrush can only take you so far. You’ll also find anatomy models to use for practice. All information of the book is below.Ĭompanion DVD includes video instruction that walks you through the projects in the book. It will walk you through using ZBrush as the main tool to create a sculpt of the Human Anatomy with a classical hero frame. There is an exciting new book on ZBrush that you will want to take a look at.
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